Artillery

For artillery orders go to orders

Description
The artillery is a troop type in warbanner

The artillery is a very powerful tool to have in your arsenal in this game, they are slow and dont come often, but when they are deployed in the battlefield, they are absolutely devastating, their damage is huge, they have splash damage and dont take relatively long to reload, they have a lot of cannonballs, health and their only weakness is probablly artillery and cavalry charges, oh, remember their drawback "they are slow" honestly, a cannon has so much range that barely needs to move at all, and the battle will 90% of the times be over before the cannon can run out of ammo, they can be even more devastating if placed in front of massed infantry, the splash damage will surely be devastating for them, over all, they may be low in numbers and dont come to battlefield often, but when they do they are killing machines (literally in some way), properly protected that is.

Strategy
The artillery must be well protected when its in the battlefield, you dont want a cavalry charge to kill your precious cannons do you?

the good side is that it wont be in vain, this guns can usually destroy the equivalent to varios regiments of line infantry or destroy multiple fortifications before the battle ends/its destroyed/it runs out of ammo...but actually the battle ends before they run out of ammo even if you deploy them at the start, having a long reload time (with the exception of the powerful semyonovsky regiment 3-pounder gun, and the gatling gun, that cant exactly be considered artillery), and usually arround 20 ammo (with the exception of the gatling gun, that cant be exactly considered artillery, but not light infantry either of course, an article about it will soon be made), this cannons, apart from being able to blow up entire infantry regiments, their especiality is to take out fortifications, that will make life much easier for your troops AND will give you deployment points, the 12-pounder cannons are especially useful at this because of their combination of being double than normal, high damage and a perk that can potentially speed up reload time, the semyonovsky regiment 3-pounder isnt the best at terms of power, but its really short reload makes it perfect for converting regiments of line infantry into a pile of bodies, and the basilisk, well, can be used both ways

Pros

 * 1) very high ammo
 * 2) usually they have ammo for the whole battle
 * 3) really high damage
 * 4) extremely long range
 * 5) huge accuracy
 * 6) good at destroying fortifications
 * 7) very high health
 * 8) excellent fire support tool

Cons

 * 1) slow
 * 2) low regiment size
 * 3) vulnerable to charges